As you might expect, client_handler.h is next.
// page05.html,v 1.10 1999/09/22 03:13:41 jcej Exp #ifndef CLIENT_HANDLER_H #define CLIENT_HANDLER_H /* Our client handler must exist somewhere in the ACE_Event_Handler object hierarchy. This is a requirement of the ACE_Reactor because it maintains ACE_Event_Handler pointers for each registered event handler. You could derive our Client_Handler directly from ACE_Event_Handler but you still have to have an ACE_SOCK_Stream for the actually connection. With a direct derivative of ACE_Event_Handler, you'll have to contain and maintain an ACE_SOCK_Stream instance yourself. With ACE_Svc_Handler (which is a derivative of ACE_Event_Handler) some of those details are handled for you. */ #include "ace/Svc_Handler.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/SOCK_Stream.h" class Client_Acceptor; class Thread_Pool; /* Another feature of ACE_Svc_Handler is it's ability to present the ACE_Task<> interface as well. That's what the ACE_NULL_SYNCH parameter below is all about. That's beyond our scope here but we'll come back to it in the next tutorial when we start looking at concurrency options. */ class Client_Handler : public ACE_Svc_Handler <ACE_SOCK_STREAM, ACE_NULL_SYNCH> { public: typedef ACE_Svc_Handler <ACE_SOCK_STREAM, ACE_NULL_SYNCH> inherited; // Constructor... Client_Handler (void); /* The destroy() method is our preferred method of destruction. We could have overloaded the delete operator but that is neither easy nor intuitive (at least to me). Instead, we provide a new method of destruction and we make our destructor protected so that only ourselves, our derivatives and our friends can delete us. It's a nice compromise. */ void destroy (void); /* Most ACE objects have an open() method. That's how you make them ready to do work. ACE_Event_Handler has a virtual open() method which allows us to create this overrride. ACE_Acceptor<> will invoke this method after creating a new Client_Handler when a client connects. Notice that the parameter to open() is a void*. It just so happens that the pointer points to the acceptor which created us. You would like for the parameter to be an ACE_Acceptor<>* but since ACE_Event_Handler is generic, that would tie it too closely to the ACE_Acceptor<> set of objects. In our definition of open() you'll see how we get around that. */ int open (void *acceptor); /* When an ACE_Task<> object falls out of the svc() method, the framework will call the close() method. That's where we want to cleanup ourselves if we're running in either thread-per-connection or thread-pool mode. */ int close (u_long flags = 0); /* When there is activity on a registered handler, the handle_input() method of the handler will be invoked. If that method returns an error code (eg -- -1) then the reactor will invoke handle_close() to allow the object to clean itself up. Since an event handler can be registered for more than one type of callback, the callback mask is provided to inform handle_close() exactly which method failed. That way, you don't have to maintain state information between your handle_* method calls. The <handle> parameter is explained below... As a side-effect, the reactor will also invoke remove_handler() for the object on the mask that caused the -1 return. This means that we don't have to do that ourselves! */ int handle_close (ACE_HANDLE handle, ACE_Reactor_Mask mask); /* When we register with the reactor, we're going to tell it that we want to be notified of READ events. When the reactor sees that there is read activity for us, our handle_input() will be invoked. The _handleg provided is the handle (file descriptor in Unix) of the actual connection causing the activity. Since we're derived from ACE_Svc_Handler<> and it maintains it's own peer (ACE_SOCK_Stream) object, this is redundant for us. However, if we had been derived directly from ACE_Event_Handler, we may have chosen not to contain the peer. In that case, the <handle> would be important to us for reading the client's data. */ int handle_input (ACE_HANDLE handle); protected: /* If the Client_Acceptor which created us has chosen a thread-per-connection strategy then our open() method will activate us into a dedicate thread. The svc() method will then execute in that thread performing some of the functions we used to leave up to the reactor. */ int svc (void); /* This has nothing at all to do with ACE. I've added this here as a worker function which I will call from handle_input(). That allows me to introduce concurrencly in later tutorials with a no changes to the worker function. You can think of process() as application-level code and everything elase as application-framework code. */ int process (char *rdbuf, int rdbuf_len); /* We don't really do anything in our destructor but we've declared it to be protected to prevent casual deletion of this object. As I said above, I really would prefer that everyone goes through the destroy() method to get rid of us. */ ~Client_Handler (void); /* When we get to the definition of Client_Handler we'll see that there are several places where we go back to the Client_Acceptor for information. It is generally a good idea to do that through an accesor rather than using the member variable directly. */ Client_Acceptor *client_acceptor (void) { return this->client_acceptor_; } /* And since you shouldn't access a member variable directly, neither should you set (mutate) it. Although it might seem silly to do it this way, you'll thank yourself for it later. */ void client_acceptor (Client_Acceptor *_client_acceptor) { this->client_acceptor_ = _client_acceptor; } /* The concurrency() accessor tells us the current concurrency strategy. It actually queries the Client_Acceptor for it but by having the accessor in place, we could change our implementation without affecting everything that needs to know. */ int concurrency (void); /* Likewise for access to the Thread_Pool that we belong to. */ Thread_Pool * thread_pool (void); Client_Acceptor *client_acceptor_; /* For some reason I didn't create accessor/mutator methods for this. So much for consistency.... This variable is used to remember the thread in which we were created: the "creator" thread in other words. handle_input() needs to know if it is operating in the main reactor thread (which is the one that created us) or if it is operating in one of the thread pool threads. More on this when we get to handle_input(). */ ACE_thread_t creator_; }; #endif /* CLIENT_HANDLER_H */
Still, we're just not seeing a lot of changes due to introduction of the thread pool. That's a good thing! You don't want to go turning your application upside down just because you changed thread models.