// page13.html,v 1.13 1999/09/22 03:13:53 jcej Exp #include "Protocol_Task.h" // Construct the object and remember the thread count. Protocol_Task::Protocol_Task(void) { ; } Protocol_Task::~Protocol_Task(void) { ; } int Protocol_Task::open(void *arg) { ACE_UNUSED_ARG(arg); return(0); } int Protocol_Task::close(u_long flags) { return 0; } /* When a message is put() onto the task, it's time to process() some data. */ int Protocol_Task::put(ACE_Message_Block *message,ACE_Time_Value *timeout) { return this->process(message,timeout); } /* Return an error since we don't want the task to ever be activated. */ int Protocol_Task::svc(void) { return -1; } /* There's nothing really magic about process(). We just decide if we're moving data upstream or downstream and invoke the appropriate virtual function to handle it. */ int Protocol_Task::process(ACE_Message_Block * message, ACE_Time_Value *timeout) { if( this->is_writer() ) { return this->send(message,timeout); } return this->recv(message,timeout); } /* We must insist that derivatives provide a meaningful overload for these methods. It's fairly common for ACE object methods to return an error when an overload is expected but the method cannot be safely made pure virtual. */ int Protocol_Task::send(ACE_Message_Block *message, ACE_Time_Value *timeout) { return -1; } int Protocol_Task::recv(ACE_Message_Block * message, ACE_Time_Value *timeout) { return -1; }