>Contents

>Introduction
PerlMagick is an objected-oriented Perl interface to ImageMagick. Use the module to read, manipulate, or write an image or image sequence from within a Perl script. This makes it very suitable for Web CGI scripts. You must have ImageMagick 5.2.9 or above and Perl version 5.002 or greater installed on your system for either of these utilities to work. Perl version 5.005_02 or greater is required for PerlMagick to work on an NT system.
There are a number of useful scripts available to show you the value of PerlMagick. You can do Web based image manipulation and conversion with MagickStudio, or use L-systems to create images of plants using mathematical constructs, and finally navigate through collections of thumbnail images and select the image to view with the WebMagick Image Navigator.

You can try PerlMagick from your Web browser at the ImageMagick Studio. Or, you can see examples of select PerlMagick functions.

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>Installation
UNIX
 
The following instructions for Unix apply only to the unbundled PerlMagick as obtained from CPAN. PerlMagick is included as a subdirectory (PerlMagick) of the ImageMagick source distribution, and may be configured and built using the instructions provided in the ImageMagick distribution's README.txt file. It is usually most convenient to install PerlMagick as part of the ImageMagick distribution.

 ImageMagick must already be installed on your system. Next, get the PerlMagick distribution corresponding to the installed ImageMagick distribution (e.g. PerlMagick 5.29 for ImageMagick 5.2.9) and unpack it as shown below:

    gunzip -c PerlMagick-5.29.tar.gz | tar -xvf -
    cd PerlMagick
Next, edit Makefile.PL and change LIBS and INC to include the appropriate path information to the required libMagick library. You will also need paths to JPEG, PNG, TIFF, etc. delegates if they were included with your installed version of ImageMagick. Build and install it like this:
    perl Makefile.PL
    make
    make install
For Unix, you typically need to be root to install the software. There are ways around this. Consult the Perl manual pages for more information.

Windows NT / Windows 95

 ImageMagick must already be installed on your system. Also, the ImageMagick source distribution for Windows 2000 is required. You must also have the nmake from the Visual C++ or J++ development environment. Copy \bin\IMagick.dll and \bin\X11.dll to a directory in your dynamic load path such as c:\perl\site\5.00502. Next, type

    cd PerlMagick
    copy Makefile.nt Makefile.PL
    perl Makefile.PL
    nmake
    nmake install
Running the Regression Tests

 To verify a correct installation, type

    make test
Use nmake test under Windows. There are ao few demonstration scripts available to exercise many of the functions PerlMagick can perform. Type
    cd demo
    make
You are now ready to utilize the PerlMagick methods from within your Perl scripts.
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>Overview
Any script that wants to use PerlMagick methods must first define the methods within its namespace and instantiate an image object. Do this with:
    use Image::Magick;

    $image=Image::Magick->new;
The new method takes the same parameters as SetAttribute. For example,
    $image=Image::Magick->new(size=>'384x256');
Next you will want to read an image or image sequence, manipulate it, and then display or write it. The input and output methods for PerlMagick are defined in Read or Write an Image. See Set an Image Attribute for methods that affect the way an image is read or written. Refer to Manipulate an Image for a list of methods to transform an image. Get an Image Attribute describes how to retrieve an attribute for an image. Refer to Create an Image Montage for details about tiling your images as thumbnails on a background. Finally, some methods do not neatly fit into any of the categories just mentioned. Review Miscellaneous Methods for a list of these methods.

Once you are finished with a PerlMagick object you should consider destroying it. Each image in an image sequence is stored in virtual memory. This can potentially add up to mega-bytes of memory. Upon destroying a PerlMagick object, the memory is returned for use by other Perl methods. The recommended way to destroy an object is with undef:

    undef $image;
To delete all the images but retain the Image::Magick object use
    @$image = ();
and finally, to delete a single image from a multi-image sequence, use
    undef $image->[x];
The next section illustrates how to use various PerlMagick methods to manipulate an image sequence.

Some of the PerlMagick methods require external programs such as Ghostscript. This may require an explicit path in your PATH environment variable to work properly. For example,

    $ENV{PATH}='/bin:/usr/bin:/usr/local/bin';
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>Example Script
Here is an example script to get you started:
    #!/usr/local/bin/perl
    use Image::Magick;

    my($image, $x);

    $image = Image::Magick->new;
    $x = $image->Read('girl.png', 'logo.png', 'rose.png');
    warn "$x" if "$x";

    $x = $image->Crop(geometry=>'100x100"+1"00"+1"00');
    warn "$x" if "$x";

    $x = $image->Write('x.png');
    warn "$x" if "$x";
The script reads three images, crops them, and writes a single image as a GIF animation sequence. In many cases you may want to access individual images of a sequence. The next example illustrates how this is done:
    #!/usr/local/bin/perl
    use Image::Magick;

    my($image, $p, $q);

    $image = new Image::Magick;
    $image->Read('x1.png');
    $image->Read('j*.jpg');
    $image->Read('k.miff[1, 5, 3]');
    $image->Contrast();
    for ($x = 0; $image->[x]; $x++)
    {
      $image->[x]->Frame('100x200') if $image->[x]->Get('magick') eq 'GIF';
      undef $image->[x] if $image->[x]->Get('columns') < 100;
    }
    $p = $image->[1];
    $p->Draw(stroke=>'red', primitive=>'rectangle', points=>20,20 100,100');
    $q = $p->Montage();
    undef $image;
    $q->Write('x.miff');
Suppose you want to start out with a 100 by 100 pixel white canvas with a red pixel in the center. Try
    $image = Image::Magick->new;
    $image->Set(size=>'100x100');
    $image->ReadImage('xc:white');
    $image->Set('pixel[49,49]'=>'red');
Or suppose you want to convert your color image to grayscale:
    $image->Quantize(colorspace=>'gray');
Here we annotate an image with a Taipai TrueType font:
    $text = '\0x17ef\0x30ec\0x25ec\0x23ef\0x17ec';
    $image->Annotate(font=>'kai.ttf', pointsize=>40, stroke=>'green', text=>$text);
Other clever things you can do with a PerlMagick objects include
    $i = $#$p"+1";   # return the number of images associated with object p
    push(@$q, @$p);  # push the images from object p onto object q
    @$p = ();        # delete the images but not the object p
    p->Convolve([1, 2, 1, 2, 4, 2, 1, 2, 1]);   # 3x3 Gaussian kernel
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>Read or Write an Image
Use the methods listed below to either read, write, or display an image or image sequence.
Read or Write Methods
Method Parameters Return Value Description
Read one or more filenames the number of images read  read an image or image sequence
Write filename the number of images written  write an image or image sequence
Display server name the number of images displayed  display the image or image sequence to an X server
Animate server name the number of images animated  animate image sequence to an X server

For convenience, methods Write, Display, and Animate can take any parameter that SetAttribute knows about. For example,

    $image->Write(filename=>'image.png', compress=>'None');
Use - as the filename to method Read to read from standard in or to method Write to write to standard out:
    binmode STDOUT;
    $image->Write('png:-');
To read an image in the GIF format from a PERL filehandle, use:
    $image = Image::Magick->new(magick=>'GIF');
    open(DATA, 'image.png');
    $image->Read(file=>DATA);
    close(DATA);
To write an image in the PNG format to a PERL filehandle, use:
    $filename = "image.png";
    open(DATA, ">$filename");
    $image->Write(file=>DATA, filename=>$filename);
    close(DATA);
The % character is always interpreted in output filenames. To get a % character in the filename, use %%.

You can optionally add Image to any method name. For example, ReadImage is an alias for method Read.

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>Manipulate an Image
Once you create an image with, for example, method ReadImage you may want to operate on it. Below is a list of all the image manipulations methods available to you with PerlMagick. There are examples of select PerlMagick methods. Here is an example call to an image manipulation method:
    $image->Crop(geometry=>'100x100"+1"0+20');
    $image->[x]->Frame("100x200");
And here is a list of other image manipulation methods you can call:
Image Manipulation Methods
Method Parameters Description
AddNoise noise=>{Uniform, Gaussian, Multiplicative, Impulse, Laplacian, Poisson} add noise to an image
Annotate text=>string, font=>string, pointsize=>integer, density=>geometry, stroke=>color name, stroke_width=>integer, fill=>color name, box=>color name, geometry=>geometry, gravity=>{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, antialias=>{true, false}, x=>integer, y=>integer, translate=>float, float, scale=>float, float, rotate=>float. skewX=>float, skewY=>float annotate an image with text. See QueryFontMetrics to get font metrics without rendering any text.
Blur geometry=>geometry, radius=>double, sigma=>double blur the image with a gaussian operator of the given radius and standard deviation (sigma).
Border geometry=>geometry, width=>integer, height=>integer, fill=color name surround the image with a border of color
Channel channel={Red, Green, Blue, Matte} extract a channel from the image
Charcoal order=>integer simulate a charcoal drawing
Chop geometry=>geometry, width=>integer, height=>integer, x=>integer, y=>integer chop an image
Coalesce merge a sequence of images
ColorFloodfill geometry=>geometry, x=>integer, y=>integer, fill=color name, bordercolor=color name changes the color value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the color value is changed for any neighbor pixel that is not that color.
Colorize color=>color name, fill=>color name colorize the image with the fill color
Comment string add a comment to your image
Composite compose=>{Over, In, Out, Atop, Xor, Plus, Minus, Add, Subtract, Difference, Multiply, Bumpmap, Copy, CopyRed, CopyGreen, CopyBlue, CopyMatte, Dissolve, Clear, Displace, Modulate, Threshold}, image=>image-handle, geometry=>geometry, x=>integer, y=>integer, gravity=>{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, opacity=>integer,tile=>image-handle composite one image onto another
Contrast sharpen=>{True, False} enhance or reduce the image contrast
Convolve coefficients=>array of float values apply a convolution kernel to the image. Given a kernel order, you would supply order*order float values (e.g. 3x3 implies 9 values).
Crop geometry=>geometry, width=>integer, height=>integer, x=>integer, y=>integer crop an image
CycleColormap amount=>integer displace image colormap by amount
Deconstruct break down an image sequence into constituent parts
Despeckle reduce the speckles within an image
Draw primitive=>{point, line, rectangle, arc, ellipse, circle, polyline, polygon, bezier, color, matte, text, @filename}, points=>string, method={Point, Replace, Floodfill, FillToBorder, Reset}, stroke=>color name, fill=>color name, tile=>image-handle, stroke_width=>float, antialias=>{true, false}, bordercolor=>color name, x=>float, y=>float, translate=>float, float, scale=>float, float, rotate=>float. skewX=>float, skewY=>float annotate an image with one or more graphic primitives
Edge radius=>double enhance edges within the image with a convolution filter of the given radius.
Emboss geometry=>geometry, radius=>double, sigma=>double emboss the image with a convolution filter of the given radius and standard deviation (sigma).
Enhance apply a digital filter to enhance a noisy image
Equalize perform histogram equalization to the image
Flip create a mirror image by reflecting the image scanlines in the vertical direction
Flop create a mirror image by reflecting the image scanlines in the horizontal direction
Frame geometry=>geometry, width=>integer, height=>integer, inner=>integer, outer=>integer, fill=>color name surround the image with an ornamental border
Gamma gamma=>double, red=>double, green=>double, blue=>double gamma correct the image
Implode factor=>percentage implode image pixels about the center
Label string assign a label to an image
Magnify double the size of an image
Map image=>image-handle, dither={True, False} choose a particular set of colors from this image
MatteFloodfill geometry=>geometry, x=>integer, y=>integer, matte=integer, bordercolor=color name changes the matte value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the matte value is changed for any neighbor pixel that is not that color.
MedianFilter radius=>double replace each pixel with the median intensity pixel of a neighborhood. 
Minify half the size of an image
Modulate brightness=>double, saturation=>double, hue=>double vary the brightness, saturation, and hue of an image by the specified percentage
MotionBlur geometry=>geometry, radius=>double, sigma=>double, angle=>double blur the image with a gaussian operator of the given radius and standard deviation (sigma) at the given angle to simulate the effect of motion
Border
Negate gray=>{True, False} replace every pixel with its complementary color (white becomes black, yellow becomes blue, etc.)
Normalize transform image to span the full range of color values
OilPaint radius=>integer simulate an oil painting
Opaque color=>color name, fill=>color name change this color to the fill color within the image
Quantize colors=>integer, colorspace=>{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YIQ, YPbPr, YUV, CMYK}, treedepth=> integer, dither=>{True, False}, measure_error=>{True, False}, global_colormap=>{True, False} preferred number of colors in the image
Profile filename=>filename, profile=>{ICM, IPTC} add or remove ICC or IPTC image profile
Raise geometry=>geometry, width=>integer, height=>integer, x=>integer, y=>integer, raise=>{True, False} lighten or darken image edges to create a 3-D effect
ReduceNoise radius=>double reduce noise in the image with a noise peak elimination filter 
Resize geometry=>geometry, width=>integer, height=>integer, filter=>{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, blur=>double scale image to desired size. Specify blur > 1 for blurry or < 1 for sharp
Roll geometry=>geometry, x=>integer, y=>integer roll an image vertically or horizontally
Rotate degrees=>double, crop=>{True, False}, sharpen=>{True, False} roll an image vertically or horizontally
Sample geometry=>geometry, width=>integer, height=>integer scale image with pixel sampling
Scale geometry=>geometry, width=>integer, height=>integer scale image to desired size
Segment colorspace=>{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK}, verbose={True, False}, cluster=>double, smooth=double segment an image by analyzing the histograms of the color components and identifying units that are homogeneous
Shade geometry=>geometry, azimuth=>double, elevation=>double, color=>{true, false}  shade the image using a distant light source
Sharpen geometry=>geometry, radius=>double, sigma=>double sharpen the image with a gaussian operator of the given radius and standard deviation (sigma).
Shear geometry=>geometry, x=>double, y=>double, crop=>{true, false} shear the image along the X or Y axis by a positive or negative shear angle
Signature generate an MD5 signature for the image
Solarize factor=>percentage negate all pixels above the threshold level
Spread amount=>integer displace image pixels by a random amount
Stereo image=>image-handle combines two images and produces a single image that is the composite of a left and right image of a stereo pair
Stegano image=>image-handle, offset=integer hide a digital watermark within the image
Swirl degrees=>double swirl image pixels about the center
Texture texture=>image-handle name of texture to tile onto the image background
Threshold threshold=>integer threshold the image
Transparent color=>color name make this color transparent within the image
Trim remove edges that are the background color from the image
UnsharpMask geometry=>geometry, radius=>double, sigma=>double, amount=>double, threshold=>double sharpen the image with the unsharp mask algorithm.
Wave geometry=>geometry, amplitude=>double, wavelength=>double alter an image along a sine wave

Note, that the geometry parameter is a short cut for the width and height parameters (e.g. geometry=>'106x80' is equivalent to width=>106, height=>80).

You can specify @filename in both Annotate and Draw. This reads the text or graphic primitive instructions from a file on disk. For example,

   $image->Draw(pen=>'red', primitive=>'rectangle', 
     points=>'20,20 100,100  40,40 200,200  60,60 300,300');
Is eqivalent to
   $image->Draw(pen=>'red', primitive=>'@draw.txt');
Where draw.txt is a file on disk that contains this:
  rectangle 20, 20 100, 100
  rectangle 40, 40 200, 200
  rectangle 60, 60 300, 300
The text parameter for methods, Annotate, Comment, Draw, and Label can include the image filename, type, width, height, or other image attribute by embedding these special format characters:
    %b   file size
    %d   comment
    %d   directory
    %e   filename extension
    %f   filename
    %h   height
    %m   magick
    %p   page number
    %s   scene number
    %t   top of filename
    %w   width
    %x   x resolution
    %y   y resolution
    \n   newline
    \r   carriage return
For example,
  text=>"%m:%f %wx%h"
produces an annotation of MIFF:bird.miff 512x480 for an image titled bird.miff and whose width is 512 and height is 480.

 

 
 
 
 
 

You can optionally add Image to any method name. For example, TrimImage is an alias for method Trim.

Most of the attributes listed above have an analog in convert. See the documentation for a more detailed description of these attributes.

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>Set an Image Attribute
Use method Set to set an image attribute. For example,
    $image->Set(dither=>'True');
    $image->[$x]->Set(delay=>3);
And here is a list of all the image attributes you can set:
Image Attributes
Attribute Values Description
adjoin {True, False} join images into a single multi-image file
antialias {True, False} remove pixel aliasing
background color name image background color
blue-primary x-value, y-value chromaticity blue primary point (e.g. 0.15, 0.06)
bordercolor color name set the image border color
cache-threshold integer Image pixels are stored in memory until your computers real memory has been consumed. Subsequent pixel operations are cached on disk. Operations to memory are significantly faster but if your computer does not have a sufficient amount of free memory you may want to set this threshold to a small megabyte value. Use 0 to cache all images to disk.
colormap[i] color name color name (e.g. red) or hex value (e.g. #ccc) at position i
colorspace {RGB, CMYK} type of colorspace
compress None, BZip, Fax, Group4, JPEG, LosslessJPEG, LZW, Runlength, Zip type of image compression
delay integer this many 1/100ths of a second\fP must expire before displaying the next image in a sequence
density geometry vertical and horizontal resolution in pixels of the image
dispose {0, 1, 2, 3} GIF disposal method
dither {True, False} apply error diffusion to the image
display string specifies the X server to contact
file filehandle set the image filehandle
filename string set the image filename
font string use this font when annotating the image with text
fuzz integer colors within this distance are considered equal
green-primary x-value, y-value chromaticity green primary point (e.g. 0.3, 0.6)
index[x, y] string colormap index at position (x, y)
interlace {None, Line, Plane, Partition} the type of interlacing scheme
iterations integer add Netscape loop extension to your GIF animation
loop integer add Netscape loop extension to your GIF animation
magick string set the image format
matte {True, False} True if the image has transparency
mattecolor color name set the image matte color
monochrome {True, False} transform the image to black and white
page { Letter, Tabloid, Ledger, Legal, Statement, Executive, A3, A4, A5, B4, B5, Folio, Quarto, 10x14} or geometry preferred size and location of an image canvas
pixel[x, y] string hex value (e.g. #ccc) at position (x, y)
pointsize integer pointsize of the Postscript or TrueType font
preview { Rotate, Shear, Roll, Hue, Saturation, Brightness, Gamma, Spiff, Dull, Grayscale, Quantize, Despeckle, ReduceNoise, AddNoise, Sharpen, Blur, Threshold, EdgeDetect, Spread, Solarize, Shade, Raise, Segment, Swirl, Implode, Wave, OilPaint, CharcoalDrawing, JPEG}  type of preview for the Preview image format
quality integer JPEG/MIFF/PNG compression level
red-primary x-value, y-value chromaticity red primary point (e.g. 0.64, 0.33)
rendering-intent {Undefined, Saturation, Perceptual, Absolute, Relative} the type of rendering intent
scene integer image scene number
subimage integer subimage of an image sequence
subrange integer number of images relative to the base image
server string specifies the X server to contact
size string width and height of a raw image
tile string tile name
texture string name of texture to tile onto the image background
type {Bilevel, Grayscale, Palette, PaletteMatte, TrueColor, TrueColorMatte, ColorSeparation } image type
units { Undefined, PixelsPerInch, PixelsPerCentimeters} units of image resolution
verbose {True, False} print detailed information about the image
white-point x-value, y-value chromaticity white point (e.g. 0.3127, 0.329)

Note, that the geometry parameter is a short cut for the width and height parameters (e.g. geometry=>'106x80' is equivalent to width=>106, height=>80).

SetAttribute is an alias for method Set.

Most of the attributes listed above have an analog in convert. See the documentation for a more detailed description of these attributes.

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>Get an Image Attribute
Use method Get to get an image attribute. For example,
    ($a, $b, $c) = $image->Get('colorspace', 'magick', 'adjoin');
    $width = $image->[3]->Get('columns');
In addition to all the attributes listed in Set an Image Attribute, you can get these additional attributes:
Image Attributes
Attribute Values Description
base-columns integer base image width (before transformations)
base-filename string base image filename (before transformations)
base-rows integer base image height (before transformations)
class {Direct, Pseudo} image class
colors integer number of unique colors in the image
comment string image comment
columns integer image width
depth integer image depth
directory string tile names from within an image montage
error double the mean error per pixel computed when an image is color reduced
filesize integer number of bytes of the image on disk
format string get the descriptive image format
gamma double gamma level of the image
geometry string image geometry
height integer the number of rows or height of an image
label string image label
maximum-error double the normalized max error per pixel computed when an image is color reduced
mean-error double the normalized mean error per pixel computed when an image is color reduced
montage geometry tile size and offset within an image montage
rows integer the number of rows or height of an image
signature string MD5 signature associated with the image
taint {True, False} True if the image has been modified
width integer the number of columns or width of an image
x-resolution integer x resolution of the image
y-resolution integer y resolution of the image

GetAttribute is an alias for method Get.

Most of the attributes listed above have an analog in convert. See the documentation for a more detailed description of these attributes.

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>Create an Image Montage
Use method Montage to create a composite image by combining several separate images. The images are tiled on the composite image with the name of the image optionally appearing just below the individual tile. For example,
    $image->Montage(geometry=>'160x160', tile=>'2x2', texture=>'granite:');
And here is a list of Montage parameters you can set:
Montage Parameters
Parameter Values Description
background color name background color name
borderwidth integer image border width
compose {Over, In, Out, Atop, Xor, Plus, Minus, Add, Subtract, Difference, Bumpmap, Copy, Mask, Dissolve, Clear, Displace} composite operator
filename string name of montage image
fill color name fill color for annotations
font string X11 font name
frame geometry surround the image with an ornamental border
geometry geometry preferred tile and border size of each tile of the composite image
gravity {NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast} direction image gravitates to within a tile
label string assign a label to an image
mode {Frame, Unframe, Concatenate} thumbnail framing options
pointsize integer pointsize of the Postscript or TrueType font
shadow {True, False} add a shadow beneath a tile to simulate depth
stroke color name stroke color for annotations
texture string name of texture to tile onto the image background
tile geometry number of tiles per row and column
title string assign a title to the image montage
transparent string make this color transparent within the image

Note, that the geometry parameter is a short cut for the width and height parameters (e.g. geometry=>'106x80' is equivalent to width=>106, height=>80).

MontageImage is an alias for method Montage.

Most of the attributes listed above have an analog in montage. See the documentation for a more detailed description of these attributes.

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>Working with Blobs
A blob contains data that directly represent a particular image format in memory instead of on disk. PerlMagick supports blobs in any of these image formats and provides methods to convert a blob to or from a particular image format.
Blob Methods
Method Parameters Return Value Description
ImageToBlob any image attribute an array of image data in the respective image format convert an image or image sequence to an array of blobs
BlobToImage one or more blobs the number of blobs converted to an image convert one or more blobs to an image

ImageToBlob returns the image data in their respective formats. You can then print it, save it to an ODBC database, write it to a file, or pipe it to a display program:

    @blobs = $image->ImageToBlob();
    open(DISPLAY,"| display -") || die;
    binmode DISPLAY;
    print DISPLAY $blobs[0];
    close DISPLAY;
Method BlobToImage returns an image or image sequence converted from the supplied blob:
    $blob=$db->GetImage();
    $image=Image::Magick->new(magick=>'jpg');
    $image->BlobToImage($blob);
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>Miscellaneous Methods
The Append method append a set of images. For example,
    $p = $image->Append(stack=>{true,false});
appends all the images associated with object $image. All the input images must have the same width or height. Images of the same width are stacked top-to-bottom. Images of the same height are stacked left-to-right. If the stack parameter is false, rectangular images are stacked left-to-right otherwise top-to-bottom.

The Average method averages a set of images. For example,

    $p = $image->Average();
averages all the images associated with object $image.

The Clone method copies a set of images. For example,

    $p = $image->Clone();
copies all the images from object $q to $p. You can use this method for single or multi-image sequences.

The Morph method morphs a set of images. Both the image pixels and size are linearly interpolated to give the appearance of a meta-morphosis from one image to the next:

    $p = $image->Morph(frames=>integer);
where frames is the number of in-between images to generate. The default is 1.

Mosaic creates an mosaic from an image sequence.

Method Mogrify is a single entry point for the image manipulation methods (Manipulate an Image). The parameters are the name of a method followed by any parameters the method may require. For example, these calls are equivalent:

    $image->Crop('340x256+0+0');
    $image->Mogrify('crop', '340x256+0+0');
Method MogrifyRegion applies a transform to a region of the image. It is similiar to Mogrify but begins with the region geometry. For example, suppose you want to brighten a 100x100 region of your image at location (40, 50):
    $image->MogrifyRegion('100x100+40+50', 'modulate', brightness=>50);
Ping accepts one or more image file names and returns their respective width, height, size in bytes, and format (e.g. GIF, JPEG, etc.). For example,
    ($width, $height, $size, $format) = split(',', $image->Ping('logo.png'));
This is a more efficient and less memory intensive way to query if an image exists and what its characteristics are. Note, only information about the first image in a multi-frame image file is returned.

To have full control over text positioning you will need font metric information. Use

    ($x_ppem, $y_ppem, $ascender, $descender, $width, $height, $max_advance) =
     split(', ', $image->QueryFontMetrics(parameters));
Where parameters is any parameter of the Annotate method. The return values are For convenience, method QueryColor accepts one or more color names or hex value and returns their respective red, green, and blue color values:
    ($red, $green, $blue, $opacity) = split(', ', $image->QueryColor('cyan'));
    ($red, $green, $blue, $opacity) = split(', ', $image->QueryColor('#716bae'));
QueryColorName accepts a color value and returns its respective name or hex value;
      $name = $image->QueryColorName('rgba(80,60,0,0)');
Use RemoteCommand to send a command to an already running display or animate application. The only parameter is the name of the image file to display or animate.

Finally, the Transform method accepts a fully-qualified geometry specification for cropping or resizing one or more images. For example,

    $p = $image->Transform(crop=>'100x100');
You can optionally add Image to any method name above. For example, PingImage is an alias for method Ping.
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>Handling Errors
All PerlMagick methods return an undefined string context upon success. If any problems occur, the error is returned as a string with an embedded numeric status code. A status code less than 400 is a warning. This means that the operation did not complete but was recoverable to some degree. A numeric code greater or equal to 400 is an error and indicates the operation failed completely. Here is how errors are returned for the different methods:
Here is an example error message:
    Error 400: Memory allocation failed
Below is a list of error and warning codes:
Error and Warning Codes
Code Mnemonic Description
0 Success method completed without an error or warning
300 ResourceLimitWarning a program resource is exhausted (e.g. not enough memory)
305 XServerWarning an X resource is unavailable
310 OptionWarning a command-line option was malformed
315 DelegateWarning an ImageMagick delegate returned a warning
320 MissingDelegateWarning the image type can not be read or written because the appropriate Delegate is missing
325 CorruptImageWarning the image file may be corrupt
330 FileOpenWarning the image file could not be opened
335 BlobWarning a binary large object could not be allocated
340 CacheWarning pixels could not be saved to the pixel cache
400 ResourceLimitError a program resource is exhausted (e.g. not enough memory)
405 XServerError an X resource is unavailable
410 OptionError a command-line option was malformed
415 DelegateError an ImageMagick delegate returned a warning
420 MissingDelegateError the image type can not be read or written because the appropriate Delegate is missing
425 CorruptImageError the image file may be corrupt
430 FileOpenError the image file could not be opened
435 BlobError a binary large object could not be allocated
440 CacheError pixels could not be saved to the pixel cache

The following illustrates how you can use a numeric status code:

    $x = $image->Read('rose.png');
    $x =~ /(\d+)/;
    die "unable to continue" if ($1 == ResourceLimitError);
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>Copyright
Copyright (C) 2001 ImageMagick Studio
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files ("PerlMagick"), to deal in PerlMagick without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of PerlMagick, and to permit persons to whom the PerlMagick is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of PerlMagick.
The software is provided "as is", without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement.In no event shall ImageMagick Studio be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with PerlMagick or the use or other dealings in PerlMagick.
Except as contained in this notice, the name of the E. I. du Pont de Nemours and Company shall not be used in advertising or otherwise to promote the sale, use or other dealings in PerlMagick without prior written authorization from the ImageMagick Studio.
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